Domestika Introduction to 3D Vehicle Modeling A course by Alber Silva

Learn how to model, texture and render your first car with Maya, Substance Painter and Keyshot

If you are passionate about vehicles, not only for their horsepower but for their design, in this course you will enjoy learning to model a 3D car from scratch, from the hand of a professional like Alber Silva. 3D artist specialized in modeling vehicles and machinery, Alber lives from his passion for car design. He works in the area of VR Assets for WebCreek, where he has carried out virtual reality projects for Maersk, and also, modeling for Moving Message Co. and his client, Volkswagen.

In this course you will learn to model a car step by step with Autodesk Maya, Substance Painter, Keyshot and Adobe Photoshop. First you will define the project, you will look for reference images, you will learn techniques of modeling, optimization, UV cuts, texturing and exporting maps, to finally import and render your car with the highest level of detail.

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