
Content Update 1.1
* Tweaked some LOD distances and LOD materials on some trees.
* Tweaked the middle LODs on Large Trees to give a better seamless transistion.
* Tweaked some scattering rules and distances to improve visuals.
Videos:
CONTENT SHOWCASE
PERFORMANCE METRICS
This contains the full Unreal Engine 4.26 project for a densely populated, 1×1 km, procedurally placed forest scene, along with all models, textures, shaders, project settings, lighting.
I’ve taken taken great care to optimize every piece of the content to extremely high degrees. Content is tweaked to be able to run on “last gen” hardware (PS4/XBone)
Each asset has been set up with both Mesh and Shader LODs (reducing shader complexity even further at a distance).
I have taken the same care here with optimizing and
- Current Version: 4.26 – 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/procedural-forest-2
Password/解压密码:www.tbtos.com