
In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.
Part 01: Introduction to 3D Simulation Techniques
 Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings
  Experimentation with parametric primitives and various geometry for different dynamic effects
 Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings
 Create a vase being filled with spheres
 Using an emitter with a rigid body sphere to start a simulation
 Work with the initial linear velocity
 Overview of the random, formula, push apart and step effectors 
 Use of spherical, cylindrical, cone, linear, radial fields and falloff settings 
Part 02: Domino’s Project
 Model the domino’s with splines and extrude nurbs
 Use domino images from the asset browser to texture the model
 Use the selection field to apply materials to the front, back and side of dominos
 Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path
 Adjust the cloner’s distribution settings for evenly spaced dominos 
 Use rigid body and collider body tags to set-up the simulation
 Use and emitter to create the initial impact by setting the initial linear velocity for domino’s to fall
 Refine bounce, friction and rigid body settings
 Define final output render settings to complete the animation
Part 03: Maze Project
 Model the 3D environment and add a collider body tag
 Create a sphere inside a cloner and assign a rigid body tag to start the simulation
 Model the maze geometry using parametric primitives
 Create shelves, front and add collider body tags 
 Adjust the maze geometry to control the simulation
 Duplicate the sphere cloner to add additional animation to the scene
 Create sides to the maze to prevent spheres from falling outside of it’s borders
 Use the display tag to hide geometry in the perspective view
 Apply procedural Cinema 4D materials to the maze and spheres
 Use gradients on the spheres and refine their parameters for added visual interest
 Create a camera animation to follow the simulated sphere movement
 Define render settings for final output
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