Powerful, artist-friendly simulation software for 3ds Max and Maya. Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max, Maya, V-Ray and Corona. Chaos® Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects.
Chaos Phoenix is an all-in-one solution for fluid dynamics in 3ds Max and Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.
Preview and render interactively in the viewport. Fine-tune simulations on the fly.
Create all types of physically-based fluid effects with fast, smart controls for rendering, retiming and refining simulations.
Phoenix is integrated seamlessly with Autodesk 3ds Max and Maya and optimized to render with V-Ray® and Corona.
Compatible with industry-standard tools and formats such as OpenVDB and Alembic, as well as Krakatoa and thinkingParticles for 3ds Max.
5.01.00 Release Notes
With the Chaos Phoenix 5.01 hotfix we added support for V-Ray 6.
Using V-Ray 6, now Phoenix’s Particle Shader will render in Points mode with V-Ray GPU.
Also, now with V-Ray 6 CPU Phoenix can render the Normals, Velocity, Cryptomatte and Multimatte render elements in the default Volumetric mode, without needing to switch to the slower Volumetric Geometry mode of the Simulator or the Render as Geometry mode of the Particle Shader.
With any version of V-Ray CPU, Phoenix can now render volumetrics using a custom Phase Function, allowing you to control of the Smoke does forward scattering of light (allowing you to render realistic clouds) or backscattering (allowing you to render more realistic dust and smoke).
With V-Ray 6 for 3ds Max, the Probabilistic Volumetrics options are no longer in the Phoenix atmosphere and can be controlled from V-Ray’s render settings.
Now all of the Simulator options are available in the Phoenix Standalone Simulator – we added Splash, Mist and Foam, as well as Resimulation.
Sources can now emit Mist particles into the simulation directly.
As always, we sped up different parts of the simulation and rendering and fixed a few bugs, most notably in the FLIP liquid solver and Active Bodies, as well as in the Particle Shader and Standalone Previewer.