Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)
What you’ll learn
Advanced Hard Surface Modeling in Maya
Advanced UV Mapping Techniques in Maya
Creating Color IDs in Maya using Vertex Color
Creating Normal Maps in Substance Painter
Assigning Materials in Substance Painter
Rendering in Arnold
Rendering in Marmoset
Rendering in Unreal
Rendering in Sketchfab
Description
Hard Surface Vehicle Complete Pipeline – Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial
[22hr 30min] Project Files Included
This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way.
Recommended Software:
Maya 2020
Substance Painter 2019
Unreal, Marmoset, Sketchfab, Photoshop and After Effects
Video Tutorials
There are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Who this course is for:
Beginner to Advanced Students
https://www.anonymz.com/?https://www.udemy.com/course/hard-surface-vehicles-the-complete-3d-production-pipeline/
Download Links:-
Password/解压密码:www.tbtos.com