Grid Based Inventory System – JSON Based Save & Load System – Spawner System
What you’ll learn
Create Grid Based Advanced Inventory System.
Create Strong ‘Item’ Architecture with Object Oriented Programming and Scriptable Object
Create JSON based Save and Load System
Create Spawner System by Frequency
Design the Inventory UI
Create Dragging System, Tooltip Panel and Action Menu
At least intermediate knowledge of Unity is required.
Basic math knowledge about matrix.
Energy and desire for development.
The Inventory system is very important in game development. Developing a grid-based inventory system is more difficult than a single – slot inventory system. Also, this has math computation difficulty. We will overcome all these difficulties together. At the end of this course, you will develop an inventory system like the Escape From Tarkov’s inventory system.
In This Course
Grid-Based Advanced Inventory System
Strong a “Item” Structure with OOP & Scriptable Object
JSON Based Advanced Save & Load System
Spawner System by Frequency
Many more things …
The Project was developed with OOP and Scriptable Object. Therefore, you can refer to Item architecture in this project for your games and develop professionally.
In this project, the items were saved and loaded with JSON Based Save & Load System.
In this project, the items spawned in different containers at different frequencies.
At the end of this course, you will develop an inventory system like the Escape From Tarkov’s inventory system.
This course includes: Item take and drop, drag and tooltip, search container, use item, save & load manager and more mechanic.
The course was recorded in 1080p. Also, you can enable subtitles.
I hope this course will be useful for you. If you have anything on your mind, you can let me know in the question and answer section.
Who this course is for
This course is for minimum intermediate Unity users who want to create grid based advanced inventory system.
Indie Game Developers