Plugin that will help you to quickly setup spawners for your Actors and easily optimize them.
Usable for both smaller and larger worlds.
Designed mainly to optimize AI Agents, but can be used with any other Actor.
Features:Includes 2 components for Invoker ( player ) & Subject ( AI ) with configuration settings and System that does all the calculationsIncludes customizable ActorsSpawner implemented in Blueprints which allows to quickly setup AI CampsCustomizable optimization layers based on radius to Invoker ( player )Customizable optimization based on sight cone of Invoker ( player )Optional automated spawn/despawn of Subjects ( AI )Optional queued spawn/despawn of Subjects to not cause any hitchesThousands of AI Agents with stable FPSIncludes Debug ModeDoesn’t require knowledge of C++ to useAll required logic is exposed to BlueprintsEasy to implement in your gameSupports Multiplayer
Code Modules: AIOptimizer (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
- Current Version: 5.0
- More Info: https://www.unrealengine.com/marketplace/en-US/product/ai-optimizer