ArtStation Model Texture A Game Asset Full Process



Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).

We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.

We even make a little holographic animation at the end to make our asset more interesting.

[TOPICS]

Using SubD modeling to create the High Resolution model.
Converting out High Poly model into a Game-ready mesh.
UV Mapping and getting the most out of our UV space.
Baking Normal Maps with Substance Painter.
Adding Textures and Decals with Substance Painter
Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
Making a Holographic Animation inside of Toolbag.

https://www.anonymz.com/?https://www.artstation.com/marketplace/p/vpXK/model-and-texture-a-game-asset-full-process

 

 

 

 

Download Links:-

Password/解压密码:www.tbtos.com

此内容查看价格3立即购买

此隐藏内容仅限VIP查看升级VIP

0

评论3

  1. 270140 699429Some actually good stuff on this internet internet site , I enjoy it. 588773
  2. 712695 809283I likewise conceive so , perfectly written post! . 584930
  3. 61010 186719Directories such given that the Yellow Websites require not list them, so unlisted numbers strength sometimes be alive more harm than financial assistance. 179934
显示验证码
没有账号? 注册  忘记密码?