CGCircuit PBD Cloth Tearing in Houdini


In this online course, the viewer will learn how to use Houdini to build a solver that can be used to simulate soft bodies based on the default grains solver; In this case we will use the solver to tear up a piece of cloth.

Who is this tutorial for?

This course has been designed for artists with intermediate knowledge of Houdini and somewhat comfortable with VEX scripting.

What will I learn in this tutorial?

After viewing this course, people can expect to be able to create and control attributes to manipulate the behavior of soft bodies, produce a detailed and realistic cloth tearing simulations, be familiar with PBD techniques that are used right now in most mainstream movies and TV shows.

00 Introduction

01 Setting up Attributes

02 Noise Up the Strength

03 Inside the Solver

04 Art Directing the Cloth

05 Meshing the Cloth

06 Retaining the Fibers

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