
Video preview: The first of a series of game-ready Zombies made using AAA best practices. This content package includes 44 custom motion captured animations on the Unreal skeleton; a primary skinned mesh with high-res diffuse, subsurface, normal and specular maps; LODs; and blendshapes to allow for customization and variation. A separate pants mesh is included for more sensitive audiences. 8-way directional movement is blendspace ready, both with and without root motion. Max poly-count is 10,358 triangles with materials for body, eyes, skull, and pants.
Technical Details
Designed for all platforms35 In-Place Animations9 Root Motion Animations44 animations total**CHARACTERS**1 Zombie Character* Triangle counts of characterZombie1 -LOD0 = 7882 TrisLOD1 = 4152 TrisLOD2 = 1786TrisPants -LOD0 = 1206 TrisLOD1 = 701 TrisLOD2 = 301 TrisSkull -LOD0 = 1270 TrisLOD1 = 906 TrisLOD2 = 522 Tris*Texture TypesZombie1 – LOD0, LOD1, LOD2 Includes 1Normal Map, 1 Subsurface Map, 1 Specular Map and 1 Diffuse MapPants – LOD0, LOD1, LOD2* Texture ResolutionsBody Diffuse: 4k, 2k and 512Body Subsurface: 4k, 2k and 512Body Specular: 4k, 2k, 512Body Normal: 4k, 2k, 512Pants Diffuse: 2k, 512Pants Spe
- Current Version: 4.12
- More Info: https://www.unrealengine.com/marketplace/en-US/product/zombie1-model-animation
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