Udemy Blender from ground up


Software Blender 3.0.1

Understand User interface
Learn Modeling, how to use Blender to create easy and complex objects
Learn how to prepare the object to receive the texture correctly by unwrapping the objects, we will take a lot of examples to understand that.
we will jump to the material section, there we will learn how to add the materials and how to edit them, a lot of stuff in this section.
We will learn how lighting works in Blender for Cycles and Eevee, we will take a lot of examples to understand that.
Camera, we will learn how to use camera correctly and how to control it in Blender.

Hello everyone, I’m Marwan Hussein and I would like to welcome you to this new course, Blender is one of the very powerful 3D software on the market and it’s free for everyone to use, when I started with Blender back in 2019 I didn’t know the possibility of this software and what it could do, and when I start to learn it was amazing and easy to understand and it’s so friendly for new users, especially the interface.

Now almost all my online courses focus on Blender and how to create a lot of complex designs with it.

In this new Blender course, I will go throw the most important things that every 3D artist should start with when it comes to using 3D software like Blender.

These things start with.

Understanding the software interface, that’s something very important to start with.

The good news though, Blender has a very friendly user interface, it’s easy to understand and flexible, I mean it’s very easy to manage and change after that we will start to learn how to add objects how to move things understand the navigation system of the software and a lot of things.

When we complete the principles we will start with the modeling.

I divided the modeling section into 4 sections, from easy to complex, in the first section

we will learn how to create easy geometry, after that, we will learn in section 2 how to create something a bit harder, and some scenarios for the third section and the fourth section of modeling.

Modeling means you should know your tools to do something inside Blender, for example, if you want to create a simple table, you can’t do that unless you know your tools better.

The modeling journey in this course is full of knowledge and I made a full section just focusing on modeling, we will model the easy geometries and as we go forward we will start with things a bit difficult, and we will go through this process step by step.

In the modeling section, I will use a new technic to explain any command, I will start creating things, and any command I use to achieve something I will give a special lecture

In this way, we can make the learning process more fun and interactive.

In the modeling section, we will discuss those things.

* How to add objects and how to use the navigation system.
* How to scale Rotate and move objects.
* What are object properties.
* Object mode and edit mode.
* Learn how to use Bevel in edit mode.
* Object shading.
* Face normal and selection types.
* Learn how to extrude inside edit mode.
* How to fix the normal fo face in Blender.
* Introduction to modifiers.
* Solidify modifier.
* Bevel modifier.
* Inset face command.
* Transformation orentation.
* Transform pivot point.
* Learning the snap system inside Blender.
* How to use subdivision modifier.
* Learn what’s Quads, Triangles, and N-Gons.
* Delete and merge menu.
* Mirror and lattice.
And much more…

https://www.anonymz.com/?https://www.udemy.com/course/blender-from-ground-up/

 

 

 

 

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