Unreal Engine Oceanology

Unreal Engine – Oceanology

Unreal Engine – Oceanology

Oceanology mathematical wave Real-Time

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

Ocean Progress

Follow us on youtube to see future progress

All scenes are included

Enter the Oceanology community and request your complete documentationDiscord

Technical Details

Current Version 5.1.1

Features:

Gerstner waveQuadtreeCompatible with UE5Water cut off effectInfinite ocean in real timeBuoyancyTransparencyOcean storm modesAdvanced wave modifierSubsurface scatteringNew distance field maskAdvanced details selectorUnderwaterGod RaysCausticsFoam GeneratorProcedural foam for great heightsTesellationBuoyancy Consumption ModifierAdvanced refractionIntegrated Lake SystemVolume-based swimming systemAdvanced boatsCoastal effectLandscape ModulationScanned treesScanned RocksDome for cities under the oceanMultiple environmentsAdvanced LODNew Advanced Shoreline SystemFFT ocean appearanceAdvanced normals systemFog adapted to the state of light

Code Modules:Actor OceanologyBP Oceanology

Number of Blueprints: 32

Number of C++ Classes: 4

Supported Development Platforms: Windows – Mac

Presentation document:

For Support & Tu

Asset Details:

  • Current Version: 4.23 – 4.27
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/oceanology

Download links:

Password/解压密码:www.tbtos.com

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