Trailer
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CPU Documentation:
Video
GPU Documentation:
Video
Are you tired of games where the aftermath of the battle disappears before the battle is even over? Do you want to give your players a sense of permanence and satisfaction as they look around at the mess their battle created?
Look no further! This particle system is designed to provide you with flexible, realistic blood droplets. It leverages the power of instanced mesh decals and randomization to give your battles a unique and bloody feel. Make each hit count and get that extra bit of oomph with gore that has impact.
The particles are lightweight and leverage expressions and curvature control to give each droplet impact.
Main Features
Spawn hundreds of thousand of droplet decals that can persist for as long as y
- Current Version: 4.25 – 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/semi-permanent-blood-droplets
Password/解压密码:www.tbtos.com