Promo: youtube.com
3D previews: sketchfab.com
All meshes include LODs and collision. LOD 0 is between 8k and 13k triangles for most meshes.
The textures are in .tga format and 4096×4096 in resolution with additional detail textures of 512×512 resolution. Ambient occlusion and dirt masks are placed in the normal map blue and alpha channels and the roughness textures are placed in the albedo alpha channel to reduce texture fetches in the shader. There is an additional shader and texture for some of the damaged sandbags that has alpha in it to create some of the lose threads that break up the silhouette.
The base textures can be scaled down easily without major loss of quality due to the detail textures used in the shader and have been balanced to work well with PBR and realistic lightin
- Current Version: 4.14 – 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/sandbag-walls
Password/解压密码:www.tbtos.com