[Video] [Demo]
Displacement:
configurable displacement capture blueprint
top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
skeletal mesh displacement supports
interface for easy integration with all types of actors
area of displacement move dynamically with the actor or camera
time-based accumulation of snow
displacements can be used for multiple other effects (like grass interaction)
displacement material functions ( snow, mud, sand, grass)
small world texture (1024×1024) can handle even 150x150m area
Post-process:
two materials with fast dynamic switching between material permutations
post-process effects (raindrops, frozen, sharpen/blur)
pre-translucent effects (rain circles, heat haze, experimental glitter)
reacts dynamically on weather conditions
supports character and sequencer camera
Footstep:
notify based footsteps detection system
example footstep types (SFX, VFX) snow, rain, mud
physics material support
configurable footstep component adjustable per character
footstep volumes with priorities and conditional spawning
Precipitation:
defined effects snow, rain, dust, hail
GPU friendly and efficient, implemented on single material and mesh.
up to 65000 particles per emitter wit
- Current Version: 4.23 – 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/infinity-weather
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