Unreal Engine Procedural Foliage Placement Tool

Unreal Engine – Procedural Foliage Placement Tool

Unreal Engine – Procedural Foliage Placement Tool

The
Procedural Foliage Placement Tool
lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities – meshes, instanced static meshes, and blueprint actor classes (any).

TRAILER

Spawning Methods:

Random Location
– spawns foliage at random locations in the volume

Organic Clusters
– spawns clusters of foliage, where each entity spawns near the previous entity with a random offset

Clusters around actor
– spawns foliage around your specified actors

Along spline actors
– spawns foliage along an actor’s spline component

Random patches
– Spawns foliage in a uniform patch pattern inside the volume

Grid Distribution
– spawns foliage in a strict grid distribution inside the volume

Spawn on Spawn Zones
– spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)

Hierarchical Clusters
– spawns foliage in a hierarchy giving a more logical distribution

All methods above respect slope and height restrictions and have obstacle avoidance.

Bonus:

Advanced Landscape Auto Material
– auto material that blends layers by height and slope. It also spawns foliage in all layers.

River Tool
– Spline-b

Asset Details:

  • Current Version: 4.18 – 4.27
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/procedural-foliage-placement-tool

Download links:

Password/解压密码:www.tbtos.com

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