This is a set of 3D facial expression capture and binding teaching. Through a case of reconstructing scanned data from an avatar model, you will learn the advanced FACS facial behavior coding system and apply the technology to static models, dynamic CG character performance, etc.;
The tutorial is dedicated by Jeffrey Ian Wilson, a senior special effects engineer and modeling expert with 25 years of work experience, focusing on technical practicability and optimization of the production process
The case used in the tutorial is the game assets purchased by Ten24. For those who need 3D scanning and modeling, please watch the “Props” and “Scene” of this series. The course first explains the concept of FACS technology for you, and then reconstructs the data through the avatar model And a series of expression captures, and finally a complete head model and a series of expression data that can be directly used in game projects.
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