In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.
What you Will Learn:
The Basics of Procedural Modeling
The Basics of Procedural UV’s
How to Create Low and High Res meshes in Houdini
How to Export from Houdini
Setting up a Substance Painter Project
How to Texture with Substance Painter 2019
How to set up a scene in Unity 2019
How to Match the Look of Painter in Unity
What you Get:
Complete Houdini Project
Complete Substance Painter Project
Complete Unity Project
Over 2.5 Hours of Video Training in 1080P
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Houdini, then this course is perfect for you!
Password/解压密码:www.tbtos.com